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Lab notebook

One line for each change to a study, newest first. Follow it by RSS.

  • Stitch Drag from the needle to sew, pull the loose end to take stitches out, or unpick it and leave the needle holes.
  • Stitch First version: the mark sewn onto cloth in a hoop, in running stitch, backstitch, or cross-stitch.
  • Type Seven of the motions became headline options in the Explorer, and the samples now draw through its preview.
  • Plotter Shares one segmented control with Stitch.
  • Lantern Kept its dark ground as the night stage, a panel inside the paper frame.
  • Scroll Moved onto the site's paper.
  • Ink Moved onto the paper, where the ink reads as pigment.
  • Ink Became a signature piece in the Explorer.
  • Ink The engine takes any one-path mark now, so a sample site can pour Ink around its own logo.
  • Sand Back to gold grains on the night green, on the night stage inside the paper frame.
  • Specimens Moved to a page of its own in the Studies room.
  • Specimens Trace, Magnetic, and Odometer became signature pieces in the Explorer.
  • The mark, four ways Back to the lamp gold on the night green, on the stage and in both phone layouts.
  • The mark, four ways Moved from the foot of the Studies index to a page of its own. Old #call and #drawer links still open the phone layouts.

  • Type Added three made-up sample sites that use the specimens where a real page would.
  • Type First version: eight ways to move a line of text, each picking up a line you type.

  • Plotter The pen now lifts at every layer change, so the lift count and the plot time come out right.
  • Plotter First version: a pen plotter that draws the mark or a map glyph and saves the SVG.
  • Lantern The mark's outline is simplified at the size it is drawn, so the shadow edges stay within a pixel.
  • Lantern First version: a lamp you carry across a dark sheet, with the mark and the barn casting shadows.
  • Scroll Without scroll timelines it plays in steps as each part comes into view.
  • Scroll First version: the mark drawn outline by outline on CSS scroll timelines, with captions and a progress rail.
  • Ink First version: stable fluids on the GPU, with the mark as a wall the flow parts around.
  • Sand The pointer pushes the grains in a swirl, a tap scatters them, and Auto walks through the four drawings.
  • Sand First version: two hundred thousand grains, ordered along a Hilbert curve so each one moves to a nearby spot.
  • Specimens Added Gooey, and any specimen now opens full screen from its card.
  • Specimens First version, on the first lab page: six small pieces, from Decode to Fling.
  • The mark, four ways Added sound, off by default: a chord when the dust settles and a sweep on a scatter.
  • The mark, four ways Added the Call and Drawer phone layouts, with a swipe between drawings and tilt and shake on phones.
  • The mark, four ways First version, on the first lab page: the mark drawn as dust, pixels, type, or halftone.